AI Warehouse teaches an AI to walk in a simulated 3D environment (Video)

TL;DR:

  • AI Warehouse teaches an AI to walk in a simulated 3D environment.
  • The AI controls a simplified humanoid-like entity within Unity engine.
  • ML-Agents package serves as the brain for AI’s learning process.
  • “Deep reinforcement learning” tasks are used to train the AI to walk.
  • Albert, the AI, learns to walk and achieves various locomotion skills.
  • The training involved challenges like uneven ground and alternating limb usage.
  • AI Warehouse’s accomplishment showcases the potential of AI learning.

Main AI News:

The realm of artificial intelligence continues to expand, with AI agents taking on diverse tasks, including those once considered the domain of human creativity. One notable individual delving into this fascinating arena is the renowned YouTuber known as [AI Warehouse]. This tech-savvy individual has undertaken the ambitious project of training an AI to navigate the complexities of walking within a simulated environment.

The AI in question oversees the actions of a vaguely humanoid-like entity, though its physique is substantially simplified. Within the Unity engine, a meticulously crafted 3D environment becomes the training ground for this AI’s journey into mastering locomotion. The Unity engine facilitates the intricate physics engine necessary for such a venture. To imbue our AI protagonist, dubbed “Albert,” with the ability to walk, the ML-Agents package comes into play, serving as the cognitive core responsible for the learning process.

The visually engaging video presents a captivating sequence of tasks involving “deep reinforcement learning.” Through this technique, the AI garners rewards for accomplishing a series of goals meticulously designed to impart the art of walking. The challenge presented to Albert is simple – reach a button placed at a distance away on the floor. Through numerous trials and errors, he embarks on a journey of learning, eventually succeeding in performing what can only be described as an impressive worm-like motion.

However, teaching Albert to walk upright proved to be a more arduous endeavor. The training ground was designed with uneven surfaces and obstructing walls, effectively elevating the difficulty level. Additionally, Albert was encouraged to alternate the usage of each foot and maintain an upright posture. Through relentless perseverance and iterative training, he gradually evolved from awkwardly skipping to achieving a semblance of a proper walking cycle.

Critics may contend that the method employed necessitated precise guidance, but achieving this feat remains an extraordinary accomplishment nonetheless. Learning to walk in a 3D environment proves to be a far more intricate undertaking than mastering a video game like Trackmania, which already commands its own share of admiration.

Conclusion:

The progress made in AI learning, specifically in the realm of 3D walking through deep reinforcement learning, opens up new possibilities for the market. As AI agents become more adept at mastering complex tasks, industries can expect to witness revolutionary solutions in areas like robotics, autonomous systems, and virtual environments. This advancement signifies the continued growth of AI technology, prompting businesses to explore and invest in the vast potential AI offers for a multitude of applications.

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